[gd_scene load_steps=3 format=2]

[ext_resource path="res://Sprites/Objects/spirit.png" type="Texture" id=1]

[sub_resource type="CircleShape2D" id=1]
radius = 16.0

[node name="spirit" type="Area2D"]
__meta__ = {
"__editor_plugin_screen__": "2D"
}

[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )

[node name="collision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
